
#include "gtest/gtest.h"
#include "entitymanager.h"
#include "Entities/dummy.h"
#include "Entities/plant.h"
#include "Skills/typeAttack.h"
#include "Skills/typeDefense.h"
#include "Skills/typeGather.h"
#include "Game/Game.h"
#include "json/json.h"
#include <memory>
using namespace std;

TEST(plantTest, plantStats){
    unique_ptr<Game> g(new Game());
    entity::Plant* p1 = g->entityManager.get<entity::BasePlant>();
    p1->useSkill("ReCalculateStats", {});
    g->oneRoundRun();
}


